![]() Anyways, one thing I found disappointing was the simplicity of the puzzles. I'd say this game is moreso a dream-like than a horror game, if that makes sense. Although, this game isn't necessarily scary, it just has a horror theme. I was surprised that Amanita pulled off a horror aesthetic as well as they did (to be fair, their other games had horror elements as well). The stylistic choices aren't without merit. and frankly, I was disappointed by the experience. So, seeing this game and playing it, I was so excited. I adore Machinarium and Botanicula, and just recently played through the Samorost series. Amanita is one of my beloved game companies. I adore Machinarium and Botanicula, and just It's unfortunate that I don't like this game more. ![]() It's unfortunate that I don't like this game more. Co to vše ve vás zanechá, je a jen pouze na vás. Parádní jednohubka s pěkně zvráceným vizuálem, doprovázená stejně podobnou hudbou. Ovládání je opět klasické klikání na interaktivní věci, popotahování myši apod. Většinou po nějaké chvilce se řešení našlo. Záleží, zda jste na herní styl Amanity zvyklí. Je to opravdu taková snová sonda do jedné dětský mysli. Často jsem si říkal: „no do prdele, co to sakra je“. Vše v nočních můrách je správně šílené, narušující a drsné. Hrajeme za malého chlapce, kterému se zdají noční můry. Popis této hry v jednoduchosti? Absurdně unikátní vizuál, který je tak nějak už typický pro toto studio. Popis této hry v jednoduchosti? Absurdně Happy Game, další počin od Českého studia Amanita Design (Samorost, Machniarium, Botanicula). The game is rated T.Happy Game, další počin od Českého studia Amanita Design (Samorost, Machniarium, Botanicula). Happy Game will be available on Thursday, October 28 on Steam/GOG.com and the Nintendo eShop for $13.13. This review is based on a Steam digital code provided by the publisher. There's nothing that would make me want to revisit it, but I certainly can't fault it for what it is: a seasonal treat filled with tricks. One thing to note about it is that it's a short romp, able to be completed in just a few hours. Those looking for a short, unsettling stroll can find one with Happy Game. While there's a lengthy disclaimer in front of the game, an option to turn those effects down would have been a better way to go. Even though I'm not an epileptic myself, I found the effects to be a bit much. The problem is that many of them have flashing white and red lights, which can be an epileptic nightmare. The puzzles themselves are creative, though it can be easy to get stuck and sit in front of one for minutes at a time. Once the puzzles are solved, there's a brief reprieve from the terror until reaching the next sequence. The ominous atmosphere on this and other sections are enhanced greatly through the game's sound design. Every time a new toy gets put back together, there's either a flash of red light or there's a twisted image that briefly injects fear down the player's spine. For example, one puzzle has players in a room filled with broken toys and they must reassemble them, one at a time. The puzzles that players face often involve terrifying images of strange monsters, mundane objects with horrifying faces, and red lighting as far as the eye can see. The main idea of Happy Game is that it looks like a happy-go-lucky experience on the surface, but that facade is quickly erased and replaced with something far more horrifying. They're not overly difficult with the main trick being to iron out what's even at work. ![]() First, they have to figure out what the puzzle even is and then how to solve them. Puzzles are entirely up to the player to figure out, in more ways than one. There's no explanation of what to do and there's only a fleeting glimpse of the game's controls. In sticking with the spirit of the Amanita Design aesthetic, there's no HUD at any point. This leads into the game's various puzzles. The boy soon finds himself in a dream state, where his innocent mind is fixated on either finding a ball or a toy. However, he's quickly plagued by nightmarish images and creatures. The game centers around a young boy drifting off to what's supposed to be a peaceful sleep. Don't close your eyesĪs noted, most Amanita Design stories are left to the player's imagination and Happy Game is no different. Happy Game is more of the Amanita Design style, but one that's going to prove to be much more of an acquired taste. Those who have followed the indie gaming scene for the last ten years is likely familiar with their distinct art style, their minimalistic presentation, and their unique worlds where the stories are mainly left to the player's imagination. The team at Amanita Design has specialized in a certain kind of game for the past decade.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |